Zephyr obsidian portal12/9/2023 ![]() Jerry talked to Reom about getting some help for the group, and Reom introduced Jerry to a Pilot named Lissa Agim who was one of the pilots from to cargo ship the Corvette and the Zephyr are docked within. During this time Cratala and Jerry became friends and Jerry decided to stay and study under her for a while. Reom paid the party for the contracted services and a large bonus for the help in escaping from Raxis Prime, including a basic cybernetic arm for both Tick and Angodo, though Tick did get an upgraded arm. The Curious Zephyr and Corvette had to fight their way out past 2 System Patrol craft, which came close to destroying both our hero’s ship and Isotech’s ship, and did major damage to 1 of the Patrol craft, but made it far enough for Tick to programs the jump to light speed, allowing everyone to escape. Reom requested Far’Losh and Jerry clear some of the TIE fighters overhead before Angodo launched the Corvette. Tick and Angodo stayed on the Corellian Corvette to help get it running, and after a LOT of work on theirs and the Isotech staff members the ship was made space worthy. Jerry and Far’Losh went to the Curious Zephyr to check if they could get it running, which was possible after Jerry did some emergency repairs. As the talks began the Imperials in orbit decided to attack the site, maybe just a bit too much commotion was cause? After Angodo had his arm destroyed the trandoshans pulled back and left, allowing the group to meet up with Reom. Reom came out of the Corvette to help in the battle, and it was going ok, until Angodo got HIS left arm blown off, same as Tick. Jerry tried to stay back having borrowed a rifle from, Far’losh who borrowed it from Tick, but had to give it back to Far’losh to run up and heal Tick. A large group of Trandoshan Mercs were there firing at someone inside the ship. Having healed Jerry up enough to continue their struggle everyone headed off to the crashed Corellian Corvette to see if the people there needed help. After a short battle which left Jerry wounded on the ground our friends emerged victorious. Famous Traits: Merciful, Modest.Our intrepid heroes have decided the checkout the landing bay, where they found a group of Yiyar clan to fight. He is known for his compassion and dedication to the well-being of others. However, Lord Marcus is a gifted healer who has saved countless lives on and off the battlefield. Lord Marcus Zephyr: A quiet and reserved mage who is often overlooked by his more flamboyant relatives.Her insights have proven invaluable to the council on numerous occasions. ![]() She is a master of divination magic and has a reputation for being able to see the future with startling accuracy. Lady Celeste Zephyr: A distant cousin of the main Zephyr line, Lady Celeste is nonetheless an important member of the family.Despite his sometimes reckless behavior, Lord Tristan is well-respected by his peers for his bravery and skill in battle. He has a reputation for being hot-headed and impulsive, but his family is fiercely protective of him. Lord Tristan Zephyr: Aurora’s younger brother and a talented fire mage.They have negotiated with the Dhymir Dockworkers’ Guild, which oversees the loading and unloading of cargo at the city’s ports, to prevent strikes and shut downs of the economy several times. Zephyr ships are some of the fastest and sturdiest on the sea, and the family has long been involved in maritime trade. Over the years, House Zephyr has established close ties with several other powerful families on the council, cementing their position as one of the most influential and respected houses in Dhymir. Her descendants have continued to uphold the family’s tradition of magical excellence and political savvy, ensuring their continued membership on the council. The family’s founder, a powerful mage named Althea Zephyr, was instrumental in the council’s formation and served as one of its original members. House Zephyr has had council membership for about three generations, or roughly 150 years.
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